AI Insights · Timothy · July 2022
Top 5 Dynamic Games on iOS in France Q2 2022
Discover the performance trends of the top 5 dynamic games on iOS in France during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 dynamic games on iOS in France exhibited intriguing performance trends. Here's a detailed look at their weekly downloads, revenue, and active users.
Roblox from Roblox Corporation saw a fluctuating revenue trend, starting at around $109K in late March and peaking at $118K in early April. The revenue then showed a gradual decline, bottoming out at approximately $67K in mid-June before rising to $86K by the end of the quarter. Weekly downloads for the game varied between 15K and 23K, with a notable peak in mid-April. Active users maintained a steady upward trend, growing from 511K in late March to 557K by the end of June.
EA SPORTS FC™ Mobile Soccer by Electronic Arts displayed a consistent revenue pattern, starting at $48K and peaking at $57K in early May. The revenue then fluctuated between $33K and $44K towards the end of the quarter. Weekly downloads for this game declined from 20K at the end of March to around 11K towards mid-June, with a slight rebound to 12K by the end of the quarter. Active users fluctuated, peaking at 252K in late May before stabilizing around 238K by the end of June.
Score! Hero 2023 from First Touch Games Ltd. experienced a steady revenue growth, starting at $2.6K and peaking at $3.9K in early June. Downloads showed a similar positive trend, starting at 10K and reaching up to 17K in mid-May before settling around 13K by the end of June. Active users saw significant growth, starting at 65K and peaking at 87K in early June, ending the quarter at approximately 83K.
Evony by TOP GAMES INC. started the quarter with a revenue of $65K, which fluctuated, peaking at $58K towards the end of June. Downloads varied, starting at 17K and declining to roughly 9K by the end of the quarter. Active users decreased from 48K in late March to around 36K by the end of June.
Pokémon GO by Niantic, Inc. showed a dynamic revenue trend, beginning at $39K and surging to $158K at the end of May. Downloads fluctuated between 7K and 12K, peaking in late May. Active users increased steadily from 466K in late March to a peak of 562K at the end of May, before slightly declining to 543K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.